This was a good EUIII player

Isn't it divided into hours instead of days though?

Now that I think about it, it is.

Anyway, the point might really be to let the AI handle most of the nation building stuff, or to simply not concentrate on it that much. I've read that HoI is much more about actual military strategy, while EUIII is about long term nation building. In EUIII, the combat mechanics are unfortunately kind of primitive, and whoever has the most unites generally wins.
 
Now that I think about it, it is.

Anyway, the point might really be to let the AI handle most of the nation building stuff, or to simply not concentrate on it that much. I've read that HoI is much more about actual military strategy, while EUIII is about long term nation building. In EUIII, the combat mechanics are unfortunately kind of primitive, and whoever has the most unites generally wins.

Yeah, unless there is a huge tech or leadership gap.
 
3I'm trying to win the Spanish civil war with Republican Spain, after which my plan is to align with the Communist sphere.

It's not going so well. I think that Nat's are going to win again.

You know, I've noticed, in all of the things I've read about this game, that no one ever picks the allies. It's always Axis or Comintern. I, of course, always go Comintern. Republican Spain, being ruled by a "Popular Front" coalition of Socialist and Communist parties, is one of the few sensible options if you want to go down that route.
 
I also love how, in this game, the totalitarian and open society options aren't even barely balanced. In EUIII, you often found yourself pushed towards the "evil" options for strategic purposes, only pausing later to think about how much of a monster you've become. In this game, they don't even keep up the charade. An open society is a penalty that a non-totalitarian country has to endure until it goes to war and has an excuse to clamp down.
 
Why do some of those square things have "HQ" written on them?

I think they're army front HQs. Like everything else I think you can assin generic objectives to them so you don't need to micro manage so much. But I really don't know.

On the plus side I love how I can research whatever I want. The Soviets are now the foremore technological power ever. I have jet fighters in 1942. And Germany is afraid to attack me.
 
3I'm trying to win the Spanish civil war with Republican Spain, after which my plan is to align with the Communist sphere.

It's not going so well. I think that Nat's are going to win again.

You know, I've noticed, in all of the things I've read about this game, that no one ever picks the allies. It's always Axis or Comintern. I, of course, always go Comintern. Republican Spain, being ruled by a "Popular Front" coalition of Socialist and Communist parties, is one of the few sensible options if you want to go down that route.

Probably because the only options are France (my next game), England (lol no), or Murrica (easy mode).
 
I also love how, in this game, the totalitarian and open society options aren't even barely balanced. In EUIII, you often found yourself pushed towards the "evil" options for strategic purposes, only pausing later to think about how much of a monster you've become. In this game, they don't even keep up the charade. An open society is a penalty that a non-totalitarian country has to endure until it goes to war and has an excuse to clamp down.

I know, its awesome.
 
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