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Uwaa OmO
The one where I am a vigilante and kill myself.which scenario is that?
Just because.
The one where I am a vigilante and kill myself.which scenario is that?
I would suggest the following. That you have a minimum number of players before you can create any additional power roles. I'd suggest that # being 9. 2 wolves (9pts) and 1 seer + 6 villagers (10 pts). Between 10 and 14 players there should be no more then 2 additional power roles (other than Seer) between 15 and 20 players no more then 4 power roles, etc, and you should always use your number system to balance the power of these roles on each side to make them near equal (+/- 1 pt).
Having said that. I LOVE the idea of the 1 shot vigilante. I probably would have shot the Seer last game had I been the 1 shot vigilante or Watermark on general principle! LOL
What I really like about the vigilante role is it helps prevent bad behavior. If you behave like a real emospaz jerk, there's a good chance the vigilante will shoot you! LOL I love it!!!
I would suggest the following. That you have a minimum number of players before you can create any additional power roles. I'd suggest that # being 9. 2 wolves (9pts) and 1 seer + 6 villagers (10 pts). Between 10 and 14 players there should be no more then 2 additional power roles (other than Seer) between 15 and 20 players no more then 4 power roles, etc, and you should always use your number system to balance the power of these roles on each side to make them near equal (+/- 1 pt).
it's really a matter of preference. I actually would love to see an action packed multiple power role game. Others go for the less is more approach and thrive on the basics of pure detective work. It's whatever floats your boat. But the thing to remember is that as crazy as the game appears, as long as it's properly balanced, it's "fair" and the results would reflect that in the long run
Yeah, everyone but me would miss.I think you should start up a game this afternoon where everyone has one sniper shot. A free kill they can use at any time.
My guess is it would be the quickest round of werewolf ever.
I think you should start up a game this afternoon where everyone has one sniper shot. A free kill they can use at any time.
I want a game with mason seers.
How about
2 mason seers = 12 points (having two people who know they're both seers and share their picks with each other is extremely powerful, maybe it can be reduced to 10 or 11)
7 villagers = 7 points
3 wolves = 14.5 points
1 watcher wolf = 5.5 points
The mason seers would effectively dominate the game by themselves, and having one eliminated would be catastrophic, so the role of the watcher wolf would be extremely important here.
Exactly what I've been saying. Mostly.Actually, now that I think about it, I'd rather have a game without special roles that give more knowledge. Recent games have hinged too much on the seer coming out and saving us. The seer really isn't supposed to be the point of werewolf.
I want to try a game balanced with a one-shot day kill vigilante instead of a seer, or any other role that operates by giving certain knowledge of others roles.
Why this anal fixation on Watermark?
Why this anal fixation on Watermark?
Actually, now that I think about it, I'd rather have a game without special roles that give more knowledge. Recent games have hinged too much on the seer coming out and saving us. The seer really isn't supposed to be the point of werewolf.
I want to try a game balanced with a one-shot day kill vigilante instead of a seer, or any other role that operates by giving certain knowledge of others roles.